Abby June Richards
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Jeffrey Biles on Freelancing

11/17/2014

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Jeffrey Biles is a freelance programmer and author of Math Monsters, a game-changing new math curriculum. He chatted with me about his project; now here is a little on his freelance career. This interview has been edited for length and clarity.

Me: Let's talk about you. What is your background? How did you land here?

Jeffrey: Growing up, I chose my own curriculum, and I always had an interest in making games. When I got the idea for the math game four and a half years ago, I started gathering resources to make it possible.

Me: What's your typical day?

Jeffrey: Yesterday, I went to a meeting with some business coaches, and realized that people want curriculum, not games. I spent a few hours trying to work through that. I went to yoga, then spent the rest of the night programming. It seems like the more customer-facing tasks I have, the more programming I do at night.

Me: I want to talk about freelancing. Have you ever had a traditional job?

Jeffrey: I've been with two consultancies and one startup. The closest would be when I was with a startup for 13 months and they were paying me the entire time.

Me: How did you manage to avoid that?

Jeffrey: I had a little bit of money left over from scholarships when I graduated, and I was able to hold out and built my skills. It's been a huge privilege for me to be able to work the way I do, and I know not everyone is in that position. I'm going to take advantage of that, and not settle for something where I'm less effective. There are definitely situations where people need to work in a more traditional job, or work better that way. I don't want to knock them.

Me: I am hoping to show people how to do what you're doing.

Jeffrey: First, if you have any privileges, that's great; take advantage of them. Obviously, society isn't fair - any unfairness you have stacked your way, take advantage of it, and use it to help other people. Live frugally. For a while, my rent was $200. I went a year without a paycheck after graduating. I ate a lot of rice and beans. 

Then, I moved to a country that had a low cost of living when I had my first job, in Medellin, Columbia. I could live the high life for not a lot of money. I was working about 25 billable hours, plus educating myself, plus learning Spanish, plus administrative. It was about 55 hours a week to get paid for 25. But I came back from Columbia with more money than I left. 

I would say, learn a valuable skill. When I had the idea for making a game, I didn't say, "Let me go find venture capitalists, an artist, and programmers who will make my idea for me." No one will listen to someone with just an idea, and they won't give that person cash or their valuable work time-- especially if that person is 21! Learn a valuable skill, preferably one that will help you follow your dreams and help support you while you create something. For me, it's programming.

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Math Monsters

11/10/2014

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Jeffrey Biles is a freelance programmer and author of Math Monsters, a game-changing new math curriculum. He took the time to chat with me about his project last week. I'd like to make this a series with various social entrepreneurs (please contact me if interested). This interview will be posted in parts and has been edited for length and clarity.

Me: Tell me about your project.

Jeffrey: My project is a new type of curriculum. It's completely interactive and has instant feedback, which is really good for learning, and it's something that kids really enjoy using. It's the same math content that you'd get in a textbook, but it has all these other features that psychology tells us are really great for learning. It encourages persistence, and does mastery based learning, which means it can tell when your child has mastered a particular skill set, and encourages them to go on to the next one. 

Me: It kind of looks like Pokemon. I don't know a whole lot about Pokemon, but it reminds me of it.

Jeffrey: That's exactly what I was going for. Most parents don't know a whole lot about Pokemon, but they know that their kids like it, and the kids have made that connection as well. One of them actually said it was more fun than Pokemon, which was "success". I asked, "Are you sure? Can I quote you on that?"

Me: How can people get involved?

Jeffrey: Right now, the kindergarten curriculum is completely free. A kindergartner, precocious preschooler, or first-grader who doesn't like math can go and play it. Please offer me feedback. I'll have the first grade curriculum out by the end of this year, and it's going to be $30 for the numbers portion, which is place value, skip-counting, and more advanced addition and subtraction.

Me: So are you charging a yearly fee, or do you buy it and have it forever?

Jeffrey: They have it forever for that child's account. In order to keep track of how the students are learning, and customize it to them, each child would need their own account. Another huge advantage of my curriculum is that errors are corrected immediately. If something is too hard, or out of order, it gets fixed. Even if a problem isn’t bad enough that someone calls about it,  I can still see from the data problems like people having a harder time picking up a certain math skill.  So I can make a change like offering a different explanation, or putting an intermediate skill right before it to bridge the gap.  At the start, Math Monsters will be the most fun math curriculum available, but over time it will also become the best.

Me: What makes it special? How is it different from other math games, and what is your competitive advantage?

Jeffrey: In a traditional math curriculum, you read an explanation in a book, then you have a set of problems, and you do them. You look at the back, and you see if you got them right or wrong. If you need more practice, maybe you buy another math book? If you mastered it very quickly, you're pretty bored the whole time. And if you're behind, then you're frustrated. Even if you're in the middle of the bell curve, you don't know what you got right or wrong until the very end. That makes it very difficult to learn, because your mistake is separated from the correction of the mistake. You're never able to connect the thought process you were going through when you made the mistake with the correction of it.

Math Monsters fixes that because it has immediate feedback. You submit the problem, and it immediately tells you whether you got it right or wrong. You get a little reward hit if you get it right, or a very small miss. The game has puzzles, which are math-based in increasing difficulty, and surrounding that, you have your meta game, which is making your monster stronger, and competing in battles. You have a 5-30 second loop of doing the puzzle, then you have a 30 second to three minute loop of doing the battle. You have your longer loop of training the monster and going through stages.


Sometimes you have to fight multiple monsters in a row, and it gets harder. It's like a mini test. But it's never structured as a test, because even if you fail, you always get another chance. And that's another reason why Math Monsters is better than traditional math worksheets, because in a worksheet, there's always a fear that you're going to fail and this will affect your grade. Being in a state of fear is not a great way to learn. In Math Monsters, all failure is temporary. All success is permanent. 

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    I am an aspiring CPA who cares about income equality, sustainability, and chasing dreams, living in Austin, Texas.

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